AI Insights · Timothy · July 2022
Top 5 Superhero Games Performance in Europe Q2 2022
Discover the performance of the top 5 superhero games in Europe during Q2 2022, featuring insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 superhero games on a unified platform in Europe showcased varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these leading titles.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw its weekly revenue fluctuate, peaking at around $1.4M in the last week of April, while dipping to approximately $135K in mid-June. Weekly downloads showed a general upward trend, culminating in over 20K in the final week of June. Active users remained relatively stable, with a slight increase from about 406K in late May to nearly 469K by the end of June.
Marvel Contest of Champions by Kabam Games, Inc. experienced notable peaks in weekly revenue, hitting approximately $1.2M in the last week of June. Downloads, however, declined from around 59K in early April to just 24K by the end of June. Active users also saw a gradual decrease, from around 306K at the beginning of April to about 239K in late June.
MARVEL Strike Force: Squad RPG from Scopely, Inc. displayed consistent weekly revenue, averaging around $300K, with minor fluctuations. Downloads dropped significantly from approximately 42K in late March to just over 10K by the end of June. Active users followed a downward trend, decreasing from around 204K in late March to about 141K in late June.
MARVEL Future Fight, published by Netmarble Corporation, had a revenue peak of around $189K in early May, with a general decline to about $47K by the end of June. Downloads also varied, peaking at around 33K in late April before settling at approximately 23K in late June. Active users remained relatively stable, hovering around 374K by the end of June, after peaking at over 420K in late April.
Lastly, Legendary: Game of Heroes from PerBlue Entertainment, Inc. maintained steady weekly revenue, averaging around $60K to $84K. Downloads were minimal, reaching a maximum of just 239 in mid-May. Active users showed a declining trend from around 5K in late March to about 2.3K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.